Unlike dungeon cards, unused combat cards stay in your hand until played or discarded by other effects.Fighting a strong enemy? Tap the Check Traits button between your adventurer and the monster to see if they have any nasty – or maybe exploitable – passive characteristics.magic can’t block physical and vice-versa) This means that you can only block a given type of attack with its matching defense (or a two-color hybrid), and you can get around defenses by using the other color (i.e. The same goes for multiple shield symbols. If there are two attack symbols, that means the card will hit twice. More icons on a card means more actions.Hearts are for gaining or losing health (this stacks with regular damage) Yellow lightning icons ensure that a specific attack will land first. Card icons indicate either drawing or discarding cards. Spiky-looking “strike” icons are for attacking, while shield icons are for defending.Look to the top of the screen while choosing your reward to see what’s being added (or taken away if you’re swapping gear) The equipment you find can change an adventurer’s stats as well as give them new card.Physical fighters tend to favor normal attacks, magic users have a lot of magical defenses, etc. Different types of adventurers have a different set of default cards. Their position will be refilled automatically if you explore another dungeon (no matter the outcome), but until then that specific class will be unusable. If an adventurer dies, they’re gone for good.Your adventurer won’t be able to leave the dungeon (alive, anyway) until it’s completed. Keep an eye out for the quest objective in the top-left corner of the screen.Otherwise they’ll likely move towards the most recently placed dungeon room. Adventurers will follow the path automatically, but you can use treasure to lure them in specific directions.
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